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Crafting Real-Time Hard-Surface Assets in UE4
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Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
Decal technique from Star Citizen - Page 6 — polycount
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
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Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Decal technique from Star Citizen - Page 6 — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Crafting Real-Time Hard-Surface Assets in UE4
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